0.11.12.2 patch include influence zones and. Notes were presented in at our site https://lifeisfeudal.com/News/?n=mmo&art=544 but only contain common information. Below you will find details

In these new zones, guilds will have special permissions - the ability to destroy any object that is placed on Personal claims (including the monument) or even the Guild claims of tier 1 monuments (including the city claim and the monument itself).

The Influence Zone is the circle with the monument in the center and the radius depends on its level: I - 35, II - 60, III - 120, IV - 150. Influence zones will be visible in this special mode (similar to the claim overlay) and will affect objects that have the "Inspect" ability.

  • Personal claim(PC) objects inside influence zone (IZ) can be destroyed
  • IZ  is the circle with the monument in the center

Monument

level

Minimum

realm

radius

Maximum

realm

radius

Influence

radius

City

radius

Maximum

support

points

stock

1

20

35

N/A

20*

100000

2

35

60

N/A

20

300000

3

60

85

120

20

700000

4

85

100

150

20

1000000

*Guild with monument level 1 will have radius of one tile on Red Worlds

Guild claim radiuses Zendesk article

You may notice that IZ is the privilege of high tier Guild claims only. T1 and T2 claims will have an influence zone visualized but it's limited to their maximum radius and shouldn't provide any additional permissions to non-guild lands. 

 

Answers to some question were asked right after IZ release

  1. Objects on PC and T1 guild claims within IZ are can be destroyed by regular damage (Siege one is in prio)
  2. In order to be able to destroy objects/monument, they have to be inside IZ area. This is a big difference compared with our common claim areas and their behavior. Even if IZ cover 80% of personal claim area won't trigger the whole claim become vulnerable. Only items indifferently inside IZ are affected
  3. Epleland and other RP worlds are by design protected from the full assets destruction. Thus you cannot destroy guild monuments there completely.
  4. Only guild members who own IZ can damage objects inside IZ, allies, friends and other players with directly assigned permissions won't be able to participate in such raids
  5. If PC located between two large guilds and their IZ covers objects on PC - both guild will be able to damage these objects. It does not matter how many IZ overlap over a certain Guild monument or Private claim. ALL guilds that cover this spot with their IZs will be able to destroy assets on those claims during JH.
  6. Guild monument durability is now in the dependency of skill level and materials quality. A common scheme for unmovable objects.
  7. Monuments won’t be possible to repair with repair kits. Successful maintenance (in-game midnight) will restore their durability though.
    1. Monument’s durability will be changed on each upgrade iteration. Skill level and materials quality will be taken into consideration as usual.
    2. T1 monument inherits durability from T2 downgraded monument and so on for higher tiers of monuments
  8. Designed time for guild monument  T1 destruction
    1. 5 player with siege torches (average quality) = 30 minutes
    2. 1 torch/player = 2.5 hours 
  9. It is possible to use siege barrels to damage monuments. (0.11.18.0 not yet implemented) 

 

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