As you might know, YO dedicated server and MMO servers reuse some common code and of corse, bugs existed in MMO can appear on YO servers. During MMO CBT wave#3 test we were able to find one issue linked with virtual machine setup which causes huge lag spikes (2k ping +) on an almost empty server. Please check instruction in this article about virtual machine setup which resolved this issue in MMOand adopt them for your YO server if you run them in a virtual environment.

 

 
<cpu mode='host-model'>
<model fallback='allow'/>
<topology sockets='1' cores='10' threads='10'/>
</cpu>
You can skip 'fallback'. Set CPU cores quantity based on a physical CPU cores
 
 
<clock offset='localtime'>
<timer name='rtc' tickpolicy='catchup'/>
<timer name='pit' tickpolicy='delay'/>
<timer name='hpet' present='no'/>
<timer name='hypervclock' present='yes'/>
</clock>
'Clock' setup configuration is still discussed, but this setup resolved our issue
 
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